A Breakdown of TDD Over the Years (2000-2009)


2000: 

The Tech Deck Dude line launches. The original Tech Deck logo included a finger with a face on a board, I suppose someone thought it would be funny to take the concept of fingers with faces riding boards and make it into a toy.

In 2000, we saw the line launch with NO magnetic feet or boards, and static wooden wheels on the wooden boards.

Crews 1 2 and 3 Dropped this year with a promise of "New Crews in 2001!"
The first Crew consisted of 11 dudes (12 listed, but Shik was delayed due to his Harley Quinn pattern) and Crews 2 and 3 brought down the # per crew to 6 dudes per crew.


2001:
In 2001, we get magnetic feet and rollable wheels on the boards. 
  • The Magna Series releases new color variants of Crews 1-3 dudes. 
  • X-Concepts also releases Crews 4-6
  • A collab with Fun 4 All produces mini-sized key chains of some of the 2000 Crew 1 dudes
  • JcPenney Exclusive 3-Pack with plug-feet and wooden boards that can't roll hits the shelves, 18 of the 23 dudes from Crew 1-3 gets a new color variant. 
  • The first Crew of Deluxe variants comes out, taking the mainline molds and just changing their colorway  and adding in obstacles to play with (magnetic barrels, ramps, and benches)
  • In all stores, new color variants of Crews 4-6 are released in 3-Packs with magnetic feet. 

2002: 

  • G1 Crews 7-12 are released
  • As a result, female finger figures, known as Dudettes are released
  • Hot Feet Crews 1 & 2 are released with more vibrant color variants of dudes (pinks, purples, yellows, neon greens, etc.)
  • X-Concepts releases 6 "Talk Back" dudes, with motorized voice command boards. 
  • Deluxe Crews 2 and 3 drop
  • The third, fourth, and fifth set of 3-packs releases 
  • 3 smaller play-sets are released (yellow bandana Stevie J, black hoodie Billy, brown tights Sumo San) 
  • a large ramp play-set is released with the infamous "Z helmet" Tank
  • X-Concepts partners with Toy Island to produce 3 RC's, which were just 3 regular dudes from the Crews put on larger RC boards. 
2003:
The final remnants of G1: 
  • The final G1 (dudes with no arms) crew releases (crew 15) 
  • 2 G1 play-sets are released (one with a purple G1 Brad, the other with a green G1 Timbo)
Generation 2 launches, phasing out the armless dudes with dudes with static posed arms. 
  • Evolution Crews 1-3 launch 
  • Evolution Crew single packs came with Series 1 trading cards
  • No more dudettes, although they did have trading cards and were on the TDD website
  • Hot Feet Crew 3 is the final Hot Feet crew and includes 12 G2 figures
  • Six 3-Packs are released of the Crew 1-3 dudes, each with one Hot Feet board
  • The first Trading Card Series inside each single pack of dudes is introduced 
  • G2 had ALOT of playsets, check out our play-set page to read through them all. 
  • X-Concepts passes over Toy Island, and makes their own RC's. 
2004: The Dudes Now Have Bendy Arms aka "Generation 3" Dudes

  • Evolution Crews 4-6 
  • Magnetic Action Dudes (Dudes with extra magnets and accessories) come out
  • BlastBoard Crew 1 (Blastboards were pull-back boards with motors or rockets) 
  • Blast Board Dudes are repackaged in 3-Packs and Timbo repackaged in an Obstacle Course set
  • Bendy Arm Versions of Evolution Crew 1 & 3 figures are released 
  • Trading Card Series 2 is released- phasing out the Dudettes from the trading cards 
  • Last Dude Standing Action Set
2005:
  • Evolution Crews 7-9 (the mainline of dudes no longer have single pack variants in a line)
  • BlastBoard Crew 2 (Now, all blastboards are unique instead of recycling the same color for each of the 3 molds) 
  • Zoods Crew 1 is released (Unlike Evolution, the first Zoods Crew each had a 2nd single-pack variant)
  • The original 3 Dude Rides hit shelves
  • Action sets: Bowl-A-Dude & Big Bounce 
  • Bendy Arm Versions of Evolution Crew 1 & 3 figures are released 
  • Trading Card Series 2 is released- phasing out the Dudettes from the trading cards 
2006:
At some point in late 2006: X-Concepts and their Tech Deck properties are acquired by Spin Master, and the line changes
  • Clash Crews replace Evolution Crew as the mainline. These each come with Clash Cubes instead of typical trading cards 
  • Clash Crews 1-3 are released (Crew 3 was the first to be released with a Spin Master logo)
  • Zoods Crew 2-3 are released (Crew 3's later printings have Zoods with no magnet).  
  • The Zoods Crew 1 figures came out in 2-packs with 3 additional variants per dude and Zood- bringing the total up to 5) 
  • 2 Deluxe Dude Rides 
  • Some Magnetic Action dudes get new variants in 3-packs
  • 2-Packs are released with cards and cubes 
  • SPIN MASTER CUTS CORNERS: 
  • Re-prints start to lose magnets (Final issues of Zoods Crew 3 lose the magnets on the Zoods and The Magnetic Action Dudes  lose magnets on their hands, backs, and accessories) Both series later printings include Spin Master logos, so they made these lazy changes. 

2007:
  • Zoods Crews 4-7 are released, now with just 6 dudes per crew instead of 12. 
  • Zoods Crew 5-7 see mostly reprints instead of new variants, and these reprints were of a crappy rubbery plastic that gets easily dirty. They also now include promo cards for Spin Master's other toys instead of a card pack or clash cubes pack. 
  • 6 Toys R Us 6-packs are released, but these packs are now almost entirely reprints
  • Ridiculously Awesome re-branding initiative takes off:  The first crew of RA dudes is released, again just 6 dudes. But, now each dude has a hole in their back, a plug-in display stand with a cut-out cardboard background and an accessory (i.e trashcan, mailbox, etc.)
  • The Vanformer action set is released
  • The Holidude Snow Ballah sits on store shelves
2008:

  • Somehow G3 figures slip through the cracks? Six 3-packs and Three TRU-Exclusive 6-packs are released- mostly consisting of reprints of previous dudes, but they at least don't have holes in their backs and still have magnetic feet. 
  • The second series of Ridiculously Awesome Street Crew is the final series to have magnetic feet.
  • Generation 4 launches in full effect: G4 is when the Dudes LOST their magnetic feet and boards and kept those weird holes in their backs I mentioned above to plug into displays. 
  • All boards in the toy-line are now the same red downsized in scale plugged board
  • Nine Crews of plug-footed Ridiculously Awesome crews, mostly consisting of reprints. 
  • The Serpent of Doom play set is released
  • Zoods Releashed brings down the fading Zoods line to just 4 figures with giant drawstring Zoods. 
  • Ripboards (Giant versions of the Blastboards) are released
2009: 
  • The final crew of Ridiculously Awesome dudes is released, ending the line with dudes 161-164 and new variants of older models. 
  • Three 6-packs are released, almost entirely re-prints of G3 and G4 single pack dudes. Plug boards don't even have a magnet strip, they're just black paper on the board. 
  • Trick Dudes are released, erasing all the play-features of the line and not selling too well
  • Spin Master ends Tech Deck Dudes... Until 2018 with their shallow and terrible blind bag Generation 5 mini-dude figures. The line was cancelled in 2019 due to low sales.


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